home *** CD-ROM | disk | FTP | other *** search
/ Xentax forum attachments archive / xentax.7z / 12980 / mesh and obj.7z / bh_jishi_01_1.mtg < prev    next >
Encoding:
Extensible Markup Language  |  2017-06-07  |  1.8 KB  |  79 lines

  1. <?xml version="1.0"?>
  2. <NeoX>
  3.     <MaterialGroup
  4.         Version = "0,0,1,3"
  5.         Name = ""
  6.         MaterialCount = "2">
  7.         <Material_0
  8.             Type = "0">
  9.             <Material
  10.                 Version = "0,0,1,3"
  11.                 Name = "Material #1817">
  12.                 <AnimParam
  13.                     Speed = "1" />
  14.                 <ShaderMacro />
  15.                 <Technique
  16.                     Type = "Effect"
  17.                     TechName = "shader\lightmap.fx::TShader" />
  18.                 <ParamTable>
  19.                     <Tex0
  20.                         Value = "sceneobject\fuben\banghui\tex\bh_banghui_01.tga" />
  21.                     <SpecularMap
  22.                         Value = "" />
  23.                 </ParamTable>
  24.                 <LightingMaterial
  25.                     Diffuse = "0,0,0,0"
  26.                     Ambient = "0,0,0,0"
  27.                     Specular = "0,0,0,0"
  28.                     Emissive = "0,0,0,0"
  29.                     Power = "0" />
  30.                 <RenderStates
  31.                     LightingEnable = "False"
  32.                     SpecularEnable = "False"
  33.                     VColorEnable = "False"
  34.                     AlphaRef = "0"
  35.                     AlphaVal = "255"
  36.                     CullBack = "True">
  37.                     <TransparentMode
  38.                         TransparentMode = "1" />
  39.                 </RenderStates>
  40.             </Material>
  41.         </Material_0>
  42.         <Material_1
  43.             Type = "0">
  44.             <Material
  45.                 Version = "0,0,1,3"
  46.                 Name = "Material #1829">
  47.                 <AnimParam
  48.                     Speed = "1" />
  49.                 <ShaderMacro />
  50.                 <Technique
  51.                     Type = "Effect"
  52.                     TechName = "shader\lightmap.fx::TShader" />
  53.                 <ParamTable>
  54.                     <Tex0
  55.                         Value = "sceneobject\fuben\banghui\tex\bh_jiulou_01_04.bmp" />
  56.                     <SpecularMap
  57.                         Value = "" />
  58.                 </ParamTable>
  59.                 <LightingMaterial
  60.                     Diffuse = "0,0,0,0"
  61.                     Ambient = "0,0,0,0"
  62.                     Specular = "0,0,0,0"
  63.                     Emissive = "0,0,0,0"
  64.                     Power = "0" />
  65.                 <RenderStates
  66.                     LightingEnable = "False"
  67.                     SpecularEnable = "False"
  68.                     VColorEnable = "False"
  69.                     AlphaRef = "0"
  70.                     AlphaVal = "255"
  71.                     CullBack = "True">
  72.                     <TransparentMode
  73.                         TransparentMode = "1" />
  74.                 </RenderStates>
  75.             </Material>
  76.         </Material_1>
  77.     </MaterialGroup>
  78. </NeoX>
  79.